GRIEFS SURFACE is a high-performance standalone desktop application for creating physically based rendering (PBR) materials from images. Designed for 3D environment artists, game developers, and digital artists, it provides a GPU-accelerated workflow for generating, editing, and exporting production-ready texture maps from a single interface.
Built natively in Rust with WGPU, SURFACE is designed for responsive editing, real-time previews, and high-resolution texture workflows up to 8K.
Core Features
Instant PBR Material Generation
Generate complete PBR material sets including Albedo, Normal, Height, Ambient Occlusion, Roughness, and Metallic maps in milliseconds. Fine-tune every map with deep adjustable controls.
Height-Based Material Blending
Blend multiple materials using generated height information to create layered surfaces and natural transitions directly inside the application.
Perspective Correction & Texture Extraction
Extract seamless textures from photographs using polygon-based selection with automatic perspective, skew correction and more.
GPU-Accelerated Filter Stack
Apply stylized filters including Kuwahara, Pixel Art, Halftone, Crosshatch, and Cel shading with real-time feedback.
Integrated AI Upscaling
Increase the resolution of source textures using an integrated Real-ESRGAN runtime with no external tools or command-line setup required.
Production Workflow
Real-Time Material Preview
Preview materials in an interactive rasterized viewport while adjusting maps and material properties.
Channel Packing
Pack Ambient Occlusion, Roughness, and Metallic maps into a single ORM texture for modern game engine workflows.
Atlas Packing: Automatically generate efficient PBR Texture Atlases from your defined materials.
Production Format Support
Import and export common texture formats including PNG, TGA, DDS, HDR, and OpenEXR.
Non-Destructive Editing
Preserve source images while storing edits separately, with full undo and redo support throughout your project.
AND MUCH MORE
SURFACE is built for artists who need a fast, focused workflow for creating high-quality PBR materials without relying on multiple applications.
02
SYSTEM REQUIREMENTS
配置信息
MINIMUM
最低配置
配置
需要 64 位处理器和操作系统
操作系统
Windows 10 64-bit
处理器
Intel Core i5
内存
16 GB RAM
显卡
Integrated Graphics Card
网络
宽带互联网连接
存储空间
需要 2 GB 可用空间
附注事项
The AI Upscaling feature requires a GPU with up-to-date drivers and support for the OpenGL 4.0 / Vulkan API.
RECOMMENDED
推荐配置
配置
需要 64 位处理器和操作系统
操作系统
Windows 11 64-bit
处理器
Intel Core i7
内存
32 GB RAM
显卡
NVIDIA GeForce RTX 3080 AMD Radeon RX 6800 XT
网络
宽带互联网连接
存储空间
需要 10 GB 可用空间
附注事项
The AI Upscaling feature requires a GPU with up-to-date drivers and support for the OpenGL 4.0 / Vulkan API.